TECHNICAL ANIMATOR · BOSTON, MA

Sarith Sun

Rigs, Control Rig systems and physics-driven animation for AAA and indie games. Five years, and credits on Avowed, The Outer Worlds 2, Return to Moria and Hearthstone.

NOW PLAYING
DEMO REEL — JULY 2026
RIGGING · CONTROL RIG · PROCEDURAL ANIMATION
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Selected Work 2020 — 2026
By title From the July 2026 reel
Sparkball
Opti Games · Character rigs · Kana face rig
Avowed
Obsidian · Face & body mocap cleanup
The Outer Worlds 2
Obsidian · Face & body mocap cleanup
Brawl Stars
Supercell · Character rigs
The Walking Dead: Saints & Sinners — Retribution
Skydance · Prop rig, The Orphan bow
Hearthstone
Blizzard · Unity integration & VFX assets
Tools I've built Maya · Python

Track loop builder

Maya · Python · built for the ZIS-42

Generates a tracked vehicle's entire pad chain from its wheel positions — closed path, evenly distributed pads, and the control points the Control Rig reads at runtime. Re-fitting a belt after a geometry change drops from an afternoon to a couple of minutes.

See it in the rig →

Joint Control Creator

Maya · Python · rigging pipeline

Builds animator-facing controls directly from a joint selection — shape, orientation, colour, and hierarchy matched to the joint in one step. Turns the most repetitive part of rig construction into a single pass, and keeps naming and control conventions identical across every asset.

Shipped titlesRole
Avowed
Obsidian
Animation
The Outer Worlds 2
Obsidian
Animation
Sparkball
Opti Games
Rigging
The Lord of the Rings: Return to Moria
Free Range Games
Rigging
The Walking Dead: Saints & Sinners — Ch. 2
Skydance
Rigging
Brawl Stars
Supercell
Rigging
Hearthstone
Blizzard
Technical Art
Experience
Superseed Studios
Technical Animator
Nov 2021 — Present

Character, prop and vehicle rigs for production. Animation systems in Unreal Engine Animation Blueprints and Control Rig, cloth and physics assets, procedural rigs and ragdoll physics, plus VFX work and workflow tooling alongside artists and engineers.

TheBeamer LLC
3D Animator
May 2019 — Jun 2020

Hand-keyed and motion-capture animation, in-engine cinematics and promotional pieces in Unity, facial mocap cleanup and gameplay particle effects.

Becker College
BA, Game Design
Graduated

Game Design Award — Alpha Chi Honor Society.

Capabilities
Rigging
Character rigs
Prop & vehicle rigs
Skinning & deformation
Facial setup
Systems
Control Rig
Animation Blueprints
Procedural animation
Gameplay anim systems
Physics
Chaos Vehicle
Cloth simulation
Physics assets
Ragdoll setup
Pipeline
Python tooling
Blueprint scripting
Motion capture cleanup
VFX integration
About

Technical animator with five years building character, prop and vehicle rigs for AAA and indie games — Control Rig and Animation Blueprint systems, skinning and deformation, cloth, ragdoll and procedural physics setups. I like the problems where the rig has to solve itself.

Contact
sunsarith96@gmail.com
BOSTON, MA
(617) 784-6546
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